CATS Lesson 2 11/10/2013

The main topic of CATS Lesson 2 was an introduction to Analysis. During the lesson, we gave feedback about the homework we were set the lesson previous, this was just a list of keywords that we had to define.


After this, we began to look into what analysis was. Analysis is defined as ‘A detailed examination of the elements or structure’ and in order to analyses we must observe and deconstruct in order to gain a better understanding of what it is we are analyzing. In order to use the process of analysis effectively we must also look at:

  • Thinking
  • Describing
  • Researching
  • Interpreting
  • Deciding if we like it or not
  • Evaluating it
  • Making comparisons to something else

We thought the best way to explore the process of analysis and in order to develop our skills would be to look at games and film. We discussed ‘A theory of fun for games design’ by Raph Koster and within his book he mentioned several notable things such as;

  • ‘Games are puzzles to solve, just like in everything else we encounter in life’
  • ‘Games serve as very fundamental and powerful learning tools’
  • ‘Exercises for the brain’
  • ‘It is the act of solving puzzles that makes games fun’

We watched a short clip from the film ‘2001: A Space Odyssey, 1968’ which was produced and directed by Stanley Kubrick and Co-written by Kubrick and Arther C. Clark. It is a Sci-fi film which was described by film critics as an ‘epic film’ and ‘the most dazzling visual happenings in the history of modern picture!’ by Time Magazine. The film is about the ‘vision’ of technological evolution in the future and how advanced it has become whilst also dealing with human evolution, Artificial intelligence and extraterrestrial life.

Within our group we were told to analysis the film clip and to give our opinion using particular keywords, the keywords I obtained were ‘Sound, Time and Movement’. For Sound we decided that within the clip, we were drawn to the AI’s monotone voice and how expressionless it was. This was a key factor of the clip as it made you feel as if the AI was near human but was as if it was a child, making decisions without knowing the consequences fully. This was backed up within the clip as the AI was singing to ‘Dave’ as he was being deactivated as a child does not anticipate nor fear death, so overall this scene was very emotional despite contrasting with the AI’s characteristics as he is a cold, hard emotionless machine.  Discussing the keyword ‘Time’; we as a group established that Dave seemed rushed and scared but the AI seemed patient and calm, again showing his lack of human emotions to respond to a situation which results in his demise. Finally, we all concluded that the clip was slow and the atmosphere slowly changed for me in terms of establishing split emotions for the AI and Dave, as Dave was terrified and wanted to end the AI quickly to end everything yet the AI was ‘childlike’ despite being an emotionless machine which gave you empathy for the role he played; so balancing the time correctly within this scene was important in order to make you feel for the characters and what was happening.

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