Adaptation: Props, objects and vehicles

During this lesson we looked at the differences between a ‘props buyer’ and a ‘product designer‘ so in order to define this correctly I will give you my own definition of both which was influenced from Gareth’s blog but also from what I researched myself.

Props buyer – these individuals are people who examine the idea (script/story/plot) and decide on what’s needed for it in regards to props. They carefully monitor and control the amount of spending. They know that some objects are key and will effect how convincing the scene will be.

Product designer – they create new products or physical objects by generating new ideas, concept development and even changing existing ideas to make them more cost effective and functional. They create everything from chairs to clocks to computers. They use drawings, 3D models and computer generated designs to help them present and express their ideas. There are many things a product designer has to consider other then aesthetics although this is a major part of what needs to be considered. There is a lot to consider when designing a product but here are a few considerations which spring to mind, these are technology, usability, being cost effective and materials needed.

During the concept stage of product design, the designer must consider the entire product during this period such as how the product will move or bend at the users will. This allows you to have a greater sense of what the product will be able to achieve before it is even prototyped. Linking to this, we were asked to create a list of 36 items which could be placed within our environment to give it a particular feel for our game. I have given this list some thought and although the items seem random just reading them straight off the list, it is simply because my environment is an ‘abandoned house’ which was filled with outdated junk which has managed to find its way into the house.

Here are 42 items that I thought would fit nicely into my environment:

  1. Chairs
  2. Tables
  3. Lamp
  4. Books
  5. Baskets
  6. Carrier bags
  7. TV
  8. Old war Radio
  9. Dolls
  10. Empty food boxes
  11. Toilet seat
  12. Old microwave
  13. Metal bed frame
  14. Wired telephone
  15. Broken Pottery
  16. Rusted Chains
  17. Medical posters
  18. Empty shotgun rounds
  19. Broken Sofa
  20. VHS Tapes
  21. Picture frames
  22. Jugs
  23. Screw driver
  24. Broken mattress
  25. Teddy bear
  26. Metal iron
  27. Cot
  28. Sheets used to cover furniture
  29. Wooden cross meant to be placed on the wall
  30. Many variations of clocks both analogue and digital
  31. Coat hangers
  32. Food casing (sandwich packets, crisp packets etc)
  33. Old movie posters
  34. Newspaper clippings
  35. Cushions
  36. Plant pots
  37. Candles
  38. Skateboard
  39. Old rusted red pick up truck

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