CATS log post 5

This lecture was the second instalment of the
Contextualising Digital Culture lectures. Within this session we looked at the
introduction of new media, we watched ‘The Virtual Revolution: The Birth of the
internet’ and we looked at a range of post modernism artists.

Post modernism describes the changes from the 1960’s in
regards to western culture. To simply put it, post modernism was just a
reaction to modernism and artists were trying to break free of the constraints
of modernism. Some of the art works created during this period could be
considered confrontational and forced art to look at itself in order to make
change. It is said that two of post modernisms main factors were complexity and

During the lesson we looked at the introduction of digital
art, and looked at artists such as Michael Noll who experimented with digital
art in order to create a new platform and look for art. Media such as
photography, video and film have always used manipulation but using digital
technologies a tool for art has allowed old art forms to have a digitalized
approach and has led to us being able to reinvent new meanings for old art. It
has also transformed and heightened the possibilities of where art can now be

Further into the lesson we began to deter away from the talk
of post modernism into the discussion of new media and what that was. New media
is defined as on demand access using new media such as internet and computer
games, consisting or have the possibility of enabling digital interactivity.  Some examples of digital tools which have
allowed us to manipulate graphics include Adobe Photoshop and desktop
publishing tools. It has been said that new media has been linked into the
shift of modernism and post modernism and changes caused by globalisation such
as we are now able to produce a larger amount of games and ship them all over
the world. Globalisation has also allowed people to express themselves through
the internet using blogs and photographs.

We discussed that new media has produced many things such

New textual experiences – for example games and
special effects used in cinema, this is great because it has allowed us to give
more to art

New ways of representing the world – for example
virtual words and environments as well as screen based interactive
multi-media.  We can show the world in
many variations then previously before using new media as a tool.

New relationships between subjects – such as the
relationships between gamers and social media, for example Facebook has allowed
us to communicate.

New experiences of identity and community – for
example online networks and avatars have allowed people to decide who they want
to be over the internet.  For example the
game second life allowed people to create their own virtual worlds and be who
they choose to be.

New relationships between the body and
technology – for example the social conditions effected by the use of the
computer as a form of communication.

New patterns of organisation and production

After this, we looked at the digital revolution
and what played part in its process. At first it was the internet developing
during the 1960’s which was commissioned by the US Government, then
implementing networking during the 80’s and expanding on that during the
1990’s. We saw how VHS gave away to DVD and Blue-ray, we watched as we swapped
from Vinyl records to CD’s and MP3’s. We saw the advancement of mobile
technologies for example Motorola creating the first mobile phone in 1983. The
internet became offered to the public during the 1990’s and proved a major hit
with businesses straight away creating advertisements to be used online. 1990’s
also saw the release of the highly popular Photoshop which gave people the
ability to alter images and create digital art which is still popular today and
is used to create concept art

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