This blog post is a general overview of the history of gaming, in which I will pay particular attention to the key points in history. Although brief, this will be supported with visuals in order for you to see the build up of gaming before the point of my timeline project (My project is based around the 70’s, 80’s and 90’s). The reason I have done this is so that you can have a reasonable understanding of the key changes in games.
1947 – A patent is filed by Thomas T. Goldsmith and Estle Ray Mann for a “Cathode rat tube amusement device”. The game created on this machine allowed the user to fire a gun at a target. Despite this invention being so iconic, it was never sold or marketed to the public. The first game for this was a missile simulation game which had been inspired by the war.
1952 – A. S. Douglass created the well known Naughts and Crosses (OXO) game on the Cambridge EDSAC Computer as part of his dissertation for Cambridge University. It never gained the success as other games because it was unplayable outside of the university as nobody owned the machine so you had to visit the university to play it. This game was considered the first to use graphics.
Here is a simulation of the EDSAC Computer running the game
1957 – Alex Bernstein, an IBM Employee, wrote the first computer chess program which allowed the computer to think four moves ahead. It was created on the last ever vacuum tube computers and took up to 8 minutes to make a move.