Asset consideration: My intensions regarding my designs

I have decided that I would like to look into assets for our whitefriargate project so I thought the first thing at hand would be to research into a list of assets then looking at the 60’s equivalent. It is important that during my research I make sure that not only the assets are historically accurate and were around in that time period but also that they are designed so they fade naturally into the street. I thought the best place to begin my research would be to look at David Perry’s Game Design a brainstorming toolbox. Within this book he gives lists of different assets which may appear in a street ranging from homeless people to vacant lots. He also gives a list of objects with cultural meaning, which I feel would be good to this project as we can add influences from Hull to give it some history. From this list, I have made notes of objects he has mentioned within this book so I can use this as a guideline to explore assets that I may have not previously thought of, the asset ideas he mentions (and that I find relevant to my project) are as follows;

City street objects

  • Street signs
  • Advertising signs
  • Street vendors
  • Street performers
  • Bicyclists
  • People going to and from work
  • Homeless people
  • Loiterers
  • Animals
  • Lit area (various kinds of lamps)
  • Accident areas (flares on road/repairs/special vehicles)
  • Lamp poles
  • Drains and grates
  • Benches
  • Cobblestone streets
  • Brick streets
  • Trash
  • Trashcans
  • Newspaper kiosks
  • Storefronts
  • Land marks
  • Graffiti
  • Construction sites
  • Street sales
  • Bicycles/scooters

Objects with cultural meaning

  • Flowers (in general)
  • Roses
  • Formal suit?
  • Daises
  • Forget-me-nots
  • Lilies
  • Ribbons (in support for causes)
  • Flowers in hair (can mean different things in different cultures)
  • Flags
  • Musical instruments
  • Animals

I thought I would also note some assets from the top of my head which would likely appear in a typical street although at this moment in time I am unsure if they are all historically accurate as I’m unsure of the time period they appeared but for now I thought I would note them;

  • Bins
  • Benches
  • Litter
  • Signage
  • Street lamps
  • Drains
  • Odd plants/weeds
  • Pipes
  • Flags
  • Traffic signs
  • Cigarette ends
  • Trees
  • Clothes rails
  • Bikes
  • Bike rails
  • Telephone box

I think as this project continues I will be able to add more to this list but for now I feel this will be enough for myself as a starting point. What I will do now is research into each of these things to find the 1960’s variation of that asset and begin to make sketches and art work of that particular asset, then when I’m comfortable with how the design process is going I will bring it into 3dsmax and build it in which I can present it to the group in order to get criticism and to correct anything that needs fixing.

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