Creating Materials

For this blog post I will discuss how I now go about creating materials for all of my projects. The software I use within my process include Photoshop, Marmoset Toolbag and Quixel suite. Using these different bits of kit will allow me to create a tileable texture which I can generate a normal map, a roughness map and an albedo map.

These are the instructions I follow which I have written into my notebook, following these steps and you will be able to create your maps the same way I have. I have also included how you can enhance your normal maps that little bit more within engine.

Image1 Image2 Image3

Here are two examples of materials I have made. One is with an albedo map, roughness map and a normal map. The other is with the diffuse, roughness map and normal map.

1 2



Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s