Jobs in the game industry and what I need to enter

I have began to explore what jobs are available for those who wish to pursue into the games industry as a games designer. I have looked at a few job roles and have linked what I must do to improve in order to stand a chance within the market against other individuals who may be applying for these roles.

Senior Game Designer

http://jobs.ccpgames.com/careers/job-details.aspx?jobid=607

Responsibilities include:

  • Work directly with the scrum teams to conceptualize and prototype design
  • Work closely with other teams to communicate the design and ensure that the gameplay is implemented to a high standard
  • Contribute innovative ideas and solutions towards all aspects of the game design
  • Prioritize and meet deadlines, document and communicate progress, participate in design meetings
  • Continually iterate, balance and tune features and gameplay based on feedback from design leads and peers

Required Experience/Skills:

  • 5+ years of related experience with several titles shipped
  • Good understanding of game mechanics and game theory: motivation, risk/reward, meaningful choice, player feedback, game flow, monetization
  • Outstanding game logic, balance and problem solving skills
  • Deep passion for gaming and plays games across multiple genres preferably sandbox and social games
  • Eager to work in a collaborative game design environment
  • Ability to communicate clearly and work effectively with others
  • Self-organized and self-motivated, proactively seeks out and shares information and solves problems
  • Great written and verbal communication skills

Highly Desirable

  • Education in Game Design or social science.
  • Good sense of humor!

 

Game Designer: Gameloft Cluj

http://www.gamesindustry.biz/jobs/gameloft-romania/romania/uk-and-europe/game-designer-id83335

Responsibilities:

  • Designs fun and immersive gameplay mechanics, features and story
  • Writes thorough and complete feature documentation
  • Communicate designs clearly to other teams members.

Requirements:

  • Strong knowledge of basic rules of game design (gameplay, learning curve, creating emotion, difficulty balancing, rhythm, reward)
  • Think creatively and have a passion for making games
  • Outstanding written and verbal communication skills
  • Ability to work well in groups, including strong interpersonal skills
  • Good knowledge of level design rules is a plus
  • Previous level design experience and/or working experience on PC or consoles (DS, PSP, Wii) is a major plus.

Games Designer: JAGEX

http://www.jagex.com/careers/jobs/1101

Our games development team are always open to hearing from talented individuals with experience in the following skills:

  • Deep understanding of MMORPGs, MOBAs, CCGs and Social Games
  • Commercial experience of MTX driven games
  • Talent for constructing quality game design documentation
  • An encyclopaedic knowledge of the games industry

 

Games Producer / Game Designer

https://jobsearch.direct.gov.uk/GetJob.aspx?JobID=26053556&JobTitle=Games+Producer+%2f+Game+Designer&pp=25&pg=2&tjt=games&sort=rv.dt.di&re=3&AVSDM=2016-03-12T10%3a12%3a00-05%3a00

Core Responsibilities –

– Ultimately responsible for the performance of their studio’s games.
– Be an integral part of the Game Ideation Team taking concepts through the game design gate process and then manage production.

Qualities Required –

– Generate new game concepts
– Take concepts through design phase and present for formal approval.
– Ensure game concepts are signed off before development start dates.
– Produce game concepts when required by Head of Content for new business opp.

Delivery –

Deliver games to agreed schedule (Content road maps)
– Produce games for multiple markets including UK, Italy, Columbia, Greece, Spain and more.

 

Things I need to have overall:

  • To be able to work closely with a team to communicate designs although strong independent skills via both written and verbal communication
  • Contribute ideas and solutions to all aspects of games design so that the game is to a high standard
  • Ability to think creatively
  • Meet deadlines
  • Strong writing skills for games documentation
  • Strong knowledge of basic rules of game designs aka mechanics and game theory (gameplay, learning curve, creating emotion, difficulty balancing, rhythm, reward)
  • Previous level design experience and/or working experience on PC or console
  • Encyclopaedic knowledge of the games industry and gaming types
  • To be able to follow concepts to design phase and present for formal approval including going back and tuning features

Things I need to do/improve on in order to be successful as a games designer:

  • Strong writing skills for games documentation
  • Strong knowledge of basic rules of game designs aka mechanics and game theory (gameplay, learning curve, creating emotion, difficulty balancing, rhythm, reward)
  • Previous level design experience and/or working experience on PC or console
  • Encyclopaedic knowledge of the games industry and gaming types
  • To be able to follow concepts to design phase and present for formal approval including going back and tuning features

How can I improve these?

  • Make sure all documentation for client/FMP work is of a high standard and presented well
  • Explore theory further to gain more of an understanding of mechanics and theory
  • Complete level designs thoroughly
  • Begin to explore deeper into the games industry and gaming types. For example; read Edge magazine and explore new game genres
  • Work on design process
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