I thought I would keep an update of each stage I entered when developing my flash timeline. I wanted to be simplistic in regards to my timeline due to difficulty within flash.
So far within my project I have set up an action script 3.0 document and used multiple layers to develop my first scene. I made each layer last up to 30 seconds as this was an introduction so didn’t want it to last too long. We can see so far I have managed to create a button in which I converted into a symbol so that when I applied code to it, it would allow me to move onto the next scene displaying the next lot of information. Here is some of the code I have used so far for my project.
What I found useful was the ‘code snippets’ which allowed me to simply select what I wanted a section of my code to do, and not only does this tool input the code for me but it leaves a note with what that part of the code does which saves me plently of time.
My first issue is that my scene would play through and stop as instructed but my code for pressing my button to go onto the scene wasn’t working. After research I decided to alter the code for this and was able to get it running correctly again. (as shown below)
After having trouble with my code, due to reaching lots of errors and having a small amount of programming knowledge I thought it would be wise to attempt my code again giving it a clearer format and to group each part of the code with a similar functions etc. After doing this, I was able to complete my code with minimal issues (I had encountered issues with my timeline having too many layers, and accidently overlapping a text box over my button which prevented the button from working but this was something that was corrected swiftly).
I thought it would be a good idea to post where I am with my 3dsmax project for the street. I had chosen to produce a church for my project, and after research I thought I would design the basics now despite still being midway through the research stage. I thought I could produce the basics of my idea which I knew I needed despite not finishing my research; the reason I have chosen to do this is due to being able to meet the timescale of my project and still have time to be able to finish my research and test the model within UDK. Here is my model so far:
I thought it would be best to create my model in sections due to the model being large. Another benefit of creating my model this way is that it makes the unwrap would be less complicated so it would save me time and would make sure that my unwrap was correct with minimal issues. All I would have to do is drag the objects together to make the building look realistic with no gaps. I have also began to design my gravestones for my model which will situate at the left hand side of my church. So far, I have encountered no real issues within my project but I recon the more difficult stuff for myself will be the unwrap and texturing parts of the project. By planning and breaking down my model, I believe this will make the unwrap and texturing a lot easier then previously thought making it a manageable issue.
I decided to look at the Holy Trinity Church for inspiration for my church project. I thought taking photographs and doing some sketches would prove useful for my overall project as it would allow me to research into how church’s look rather than using secondary photographs and pure imagination. This blog post will be dedicated to purely research about the Holy Trinity Church. By researching this myself, It will allow me to look at finer details and for me to produce a better overall final product. To begin with I thought I would look into the history of the church itself in order to understand why particular elements of the church are designed in a set style etc.
During research of the churches website, I discovered that the windows a range of Victorian and 20th century glass making them rather modern, plus they use the best quality glass making them aesthetically pleasing to the eye. Some of the glass work was designed by Walter Crane (Born in Liverpool, b.1845, d. 1915) who was a part of the Arts and Crafts movement (1860-1910) alongside another artist I have mentioned about within my work named William Morris. The reason to why these windows are so modern, and that anything older is hard to find within the church is that it was destroyed during a zeppelin raid during WWI. Despite this, the church has some roundels available to be viewed which date back to 15th and 16th century (Similar to the Hornsea’s St Nicholas Church) which if to view need to be through appointment so I am unsure If I will be able to gain access to this, although I will try to get some photos for research of this rather than use secondary images.
Here are some examples from the churches website of the windows:
Trying to locate a date for the church itself, I discover this on the churches home website which was then backed up through Wikipedia.
This magnificent awe-inspiring building is over 700 years old and appears in the Guinness Book of Records as England’s largest parish church (by area).
This would mean the church was made roughly sometime around 1300, and it is said that the churches medieval brick work is some of the best in the country. Something else I found particularly interesting when investigating into the church was the unique carving by local craftsman George Peck and Robert Thompson so I thought I would add a few images from their work too. I will follow up this post with sketches and photographs taken by myself of the church to add to my research.
The main influence within my street piece will be St Nicholas church in Hornsea. Despite this being a lot bigger then required, I will use this as inspiration in order to make my church more realistic. Hornsea’s church was created in 14/15th century and was said to be completed by roughly 1420. Although I find this church personally a beautiful piece of architecture, there are many interesting features to the church which I think I could maybe highlight when creating my design.
For example, one interesting piece of history is that there is an alabaster tomb for Anthony St Quintin who was the last rector of the church before the church itself was given over to the Abbey of St Mary in York. The interesting thing in particular here to me was that Cormwell’s men carved the soles of their shoes onto the actual tomb itself. The present windows within the church date from 1904 as the previous windows were destroyed by ‘the great storm of 1732’, and also the door with its shouldered arch dates back to 1220. I think this information is useful to know so if im creating my church around the same era it will follow the same particular style.
My church design will date back to 1450’s which is roughly around the time the church in Hornsea was finished so that I can use similar defining features on the architecture. Within my design I have also noted that my church will be in repair, this is something that I want to use other influences in order for my design to look more realistic. Some things I would like to add to my design is that I want to add a chalk board located at the front of the church alongside some signage about an event the church is taking part in (promoting that event). When thinking about things such as burlger alarms, I thought that a church wouldn’t really have these as it is a house of god which is made open to everybody so after some research I discovered alternatives such as hedges and anti-climb paint (which would have a warning displayed next to it of course). For my problems to solve, I wish to create a believable church window which I have created from my own photographs with any alterations made within Photoshop. I also wish to create a monument of some kind outside of the church which is inspired by the local area to give the church a more solid foundation of its roots so personal investigation to other projects of classmates will be required here alongside careful consideration to what is realistic. I would also like to add a small graveyard to my piece as personally this is something I would enjoy creating and would really situate well after consideration.
For my observation project, I have been requested to build/sculpt from observation a Colonne Morris which is also known as a Morris Column. I was unsure at first what a Colonne Morris actually was so I thought I would search through Google Images to get a better understanding of what im being asked to model, so after looking on google I found these reference images:
For this brief, I have to do several tasks so i thought the best way to do these would be to do a seperate post on most of these tasks; the tasks are as follows:
A – To seek out my item (I have located a few of these within Hull)
B – To take a photo of myself with the chosen item
C – to develop reference imagery, photos, basic dims sketches, drawings and sketches.
D – Begin developing the 3d Artifact from my reference
E – Return to get more reference if necessary, as many times as necessary.
05/02/2014: For my first two 3d realisation lessons, we were asked to select a card which would in turn indicate a particular object we had to create in 3d using 3dsmax. I have had difficulty using this piece of software and was slightly scared on first glance of this task. After selecting my card, I was given the job of creating a hammer. This was perfect for me as it wasn’t too complex and allowed me to practice my current skills in order to advance and progress within the software.
During my first lesson, I was able to produce both my hammer handle and the hammer head on a basic level. This was the result which I was satisified with as for a large portion of the lesson was dedicated to me refreshing my current knowledge of 3dsmax and expanding my current knowledge. I used a range of tools such as extrude, inset, blevel to create the shapes as shown.
19/02/2014: I was able to complete my hammor after a lot of fiddling about, although I am happy with my final result as this has been my first completed asset. I was able to apply a simple colour and shading to my asset rather then texture as I am still having issues with this and hope to improve my skills enough later on in order to maybe reappempt this project with the ability to texture to get a better outcome. I used the material editor to apply shadows and colours to my model. Here is my finished result.
I decided to research into Topology as my teacher thought this would be best in order to help us understand 3d modelling at a more advanced level. Using the internet as my resource, I discovered several webpages which really helped me to get my head around what topology really is, so enough talk! I will discuss my research.
I learned that Topology allows us to define the 3d characteristics of a set model. Topology could be defined as the study of how to organize particular parts of the model by defining them. Using contour lines we can add thing such as depth to allow us to define a model better. Modellers aim is for a clean topology which avoids stretching a model as this could allow a model to become distorted. Using edge loops allow us to define the muscle and the bone of the model/mesh. When modelling topology it is important to use quad polys as often as possible as these are easier to triangulate later on. Also by keeping the topology clean, it allows ease when altering/modifying the mesh.
We were given the task to create our own topologies using… a celebrity (from the bust up), A worn leather couch, and a car (family saloon pre 1980)
These are the images I decided to try make into my topologies:
These are my topologies, although they are rough I think they are a good attempts:
Doing these have made me really pay attention to how I may in future construct something in 3d, and that I should carefully consider the topology before designing to allow the project to be faster, simpler but also clearer in my mindset as I have already ‘planned’ it before designing it.
Researching into new artists in order to find and create a list of inspirational individuals whos art I like and want to steal from and use elements within my own pieces, I discovered Patrick Bremer through the website Pinterest. He was born 1982 in Brighton and studyed at Wimbledon College of Art in London. The reason I enjoy this artists work is due to his ability to make something that could of been a standard portrait into something so colourful and diverse. He uses a range of newspaper and magazine scrap to create some magnificent pieces, although he does paint and draw too but I find his collage pieces are his forté. I tried to find who was the inspiration for some of Patrick Bremers art yet this information is unobtainable. What I did find is several websites that Patrick Bremer is mentioned on which are very good websites for finding inspiration such as Pintrest, Theinsperationgrid and Artistaday; I think I will use these for definate in the future!
Here are a few of Patrick Bremer’s works that I personally enjoyed the most;
Siren of Titan
The images I have taken can be located on his webpage and I really think you should all check him out as he is an incredible artist. I hope you enjoy him as much as I have!
The artist I have chosen to look into for my 3D artist inspiration is Gavin Goulden due to how inspiring his work is to me. I have previously written about Gavin during my ‘3D Artist’ post as I was researching into artists that have shipped games and looking in depth at some of their work. I made the decision to look into Gavin’s work in particular because of my keen interest for digital sculptures and hope to begin practicing myself in order to hopefully learn some of the skills and techniques he uses to create such beautiful pieces.
For my class project we have been asked to create a 3D model, I have made the decision to create a character designed by myself using Gavin’s style and influences from his work for inspiration in order to create a clay model of a character (from the bust up). Gavin Goulden has inspired me to look at the steam punk fashion and implement it into my character design due to his designs within Bioshock Infinite, such as the motorized patriot and the boys of silence being something that I want to bring into my work due to their unique style. Another factor of Gavin’s work I find admirable is his range of character designs and how he breathes life to each one (in regards to personality using visuals) despite the contrast in each character, an example of this would be his Captian Beefheart in comparison to his character designs from Dead rising 2.
Wanting to find out more, I decided to reach into ways that I may be able to contact Gavin Goulden; which to my delight I discovered he had a Twitter account! Confronting an inspirational figure is NOT easy (as I quicky discovered) so I decided to ask him about his work flow and inspirations. He responded to my tweet with information explaining his work flow and a list of people who have inspired him over the years. I will compose an additional blog post regarding information which Gavin provided to me once I have looked at his inspirations myself. Futhermore, I will compose within that blog post concept designs of my character as well as a draft clay model of the character so I can get used to using clay (due to it being my first time using clay properly).