Research: Prypiat amusement park, Pyrpiat, Ukraine

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This amusement park was located north of Kiev, Ukraine in a city called Pripyat. The amusement park was built in 1986 and was meant to open May 1st 1986. The park itself was created to celebrate May Day and was going to be a great attraction to the 50,000 residents living in Pripyat at the time. The park itself was only meant to be temporary and was meant to entertain the power plant workers and their families as many of the people living in the town worked at the power plant. Sadly, the amusement park never opened for the May Day parade due to the Chernobyl disaster which occurred on the 26th of April. Instead, the park opened for a few hours on the 27th of April to help keep people distracted and calm while people were being evacuated.

The park itself was rather small and had four main attractions, these were the ferris wheel, bumper cars, swing boats and a paratrooper ride. The area in which the park is situated within has had to remain abandoned due to the levels of radiation and will probably never be habitable during several life times although many people visit the town for a few hours in the less dangerous zones.

The park appears in many different games and films such as Chernobyl Diaries which is a recent film that was released in 2012. The film is about a group of friends who are going to visit a relative but decide to detour and take a tour of Pripyat. After returning back to their van, they discover it’s been tampered with meaning that they have to stay in the van till morning despite two of their group being attacked trying to find help. The film is a horror and it is trying to capture the side of Pripyat that many find chilling so by playing on the idea that something is alive, mutated and wanting to harm them is a great way of getting an audience hooked.

Sadly, the amusement park never opened for the May Day parade due to the Chernobyl disaster which occurred on the 26th of April. Instead, the park opened for a few hours on the 27th of April to help keep people distracted and calm while people were being evacuated.
The park itself was rather small and had four main attractions, these were the ferris wheel, bumper cars, swing boats and a paratrooper ride. The area in which the park is situated within has had to remain abandoned due to the levels of radiation and will probably never be habitable during several life times although many people visit the town for a few hours in the less dangerous zones.
The park appears in many different games and films such as Chernobyl Diaries which is a recent film that was released in 2012. The film is about a group of friends who are going to visit a relative but decide to detour and take a tour of Pripyat. After returning back to their van, they discover it’s been tampered with meaning that they have to stay in the van till morning despite two of their group being attacked trying to find help. The film is a horror and it is trying to capture the side of Pripyat that many find chilling so by playing on the idea that something is alive, mutated and wanting to harm them is a great way of getting an audience hooked.

This park was also in a few games such as S.T.A.L.K.E.R: Shadow of Chernobyl. This game is a FPS (First person shooter) survival horror game created by GSC Game world and published by THQ. This game also had a prequel released in 2008 called S.T.A.L.K.E.R: Clear Sky which was also created by GSC game world but released by Deep Silver.

Another game which featured this theme park was Call of Duty 4: Modern Warfare which was released in 2007 which was developed by Infinity Ward and published by Activision. The game is a well known FPS and is one of the instalments from the Call of Duty franchise.

Both of these titles are known for featuring the park although the stories within each of the game don’t solely feature the park but in fact feature the entire area of Chernobyl but do touch on the park as something iconic to the area.
This area is very atmospheric and is somewhere I will focus my attention to the most when dealing with designing my park because of the film and reasons for its closure, I feel it creates an mournful and vexatious vibe which makes the audience feel uncomfortable when watching and playing games which feature this park. It makes the player feel unsettled and for myself personally, it makes me feel as if I am not alone within the environment which is something that I want to create when putting together my environment. I feel one way for me to do this is to give my park some backlog of information to give the player a reason to feel unbalanced and uncomfortable in order to trigger an emotional response by connecting the player to a tragic event.

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